| | | | | | Hint: Fighting Tip | Updated 02 Jul | | Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks | Level Passwords | Updated 16 Jul | Level Password 2 F, H, A A, A, A A, W, W 3 W, F, F A, A, F F, W, W 4 A, A, A F, W, W A, H, H 5a F, H, W W, A, F A, H, H 5b H, W, H W, A, H H, H, H 6a H, A, H W, F, H W, F, H 6b W, A, A W, F, W A, W, F 7a H, A, H F, F, H W, W, F 7b W, W, W A, F, H F, F, A Key: A = Axe W = Holy Water H = Heart F = Flame | Better Ending | Updated 05 May | | Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path. | | | | | | | |