Make Ammo | Updated 02 Nov |
Mix each kind of gun powder with the reloading tool to make ammunition. Gun Powder Ammunition A 15 Hand Gun Bullets B 7 Shot Gun Shells C 10 Grenade Gun Bullets AAB 20 Shot Gun Shells BBA 60 Hand Gun Bullets CCC 24 Magnum Bullets AA 35 Hand Gun Bullets AC 10 Flame Rounds BB 18 Shot Gun Shells BC 10 Acid Rounds CC 10 Freeze Rounds AAA 55 Hand Gun Bullets BBB 30 Shot Gun Shells Standard Grenade Rounds + A Flame Rounds Standard Grenade Rounds + B Acid Rounds Standard Grenade Rounds + C Freeze Rounds |
Boutique Key | Updated 02 Nov |
| Successfully complete the game one time and wait for the credits to end. You will receive the key to the Boutique on the first street at the start of the game. Use the key to enter and change into an alternate costume. |
Hint: 3 Clock Tower Jewels | Updated 09 Oct |
| When you enter the room in the clock tower with the three statues holding trays, take the obsidian, crystal, and amber jewels from them. There are three clocks on the wall besides the two dead bodies. Going from left to right, place the amber jewel in the first tray, the obsidian jewel in the middle tray, and the crystal jewel in the third tray. The middle clock will open and you will get a gold gear. Combine it with the silver gear and place it in the slot on the third floor. |
Hint: Run On One Foot | Updated 24 Sep |
| When running, quickly and repeatedly tap Square. Jill will run on one foot, and her other foot will never touch the ground. |
Hint: Checking Zombies | Updated 24 Sep |
To tell if zombies are still active after they are cut in half, leave the room. If the zombie is still on the floor, he is still active. Walk back and forth in front of their head or enable the auto aim feature and press Aim. |
Hint: Saving Ammo And Health | Updated 24 Sep |
| You can save ammunition when fighting zombies by waiting until they are right in front of you. Then, aim upward and shoot. If done correctly, your shot will blow their head off, even with a handgun. In some rooms there are barrels or red small boxes on the wall. Wait until the monsters in that room are next to those objects before shooting the barrels or boxes to blow them all to pieces. When fighting spiders, shoot them when they are on the wall or ceiling to drop them to the floor. Then, run behind them and then start shooting. The best way to get past brainsuckers is to just run past them. When fighting the dogs, just shoot them. When they jump at you, dodge them by pressing X When fighting hunters, shoot them, and when they jump, run under them. When fighting Nemisis, start shooting him and when he tries to grab you, run. Repeat until he bleeds purple liquid from his tentacles. |
Hint: Vaccine Medium Combination | Updated 24 Sep |
| One of the combinations when making the vaccine medium in the hospital is 2 and B. |
Hint: Music Box Code | Updated 24 Sep |
| One of the codes for the music box in the top or the tower is Down, Up, Up, Down, Down, Up. |
Hint: Water Combination Code | Updated 24 Sep |
| At the water sample machine near the dead factory, enter "1 Right" for A, "3 Right" for B, and "4 Left" for C. That should unlock half of the lock to the door next to the elevator. |
Hint: Magnum | Updated 24 Sep |
| Go directly to the Evidence Room in the Police Station. Go to the number-based lock with the S.T.A.R.S Emblem Key. Use one of the following three passwords: "0131", "4011", or "4312". You will receive the Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the locker to get a Magnum. |
Hint: Rocket Launcher | Updated 24 Sep |
| In the dead factory, go to the machine next to the water sampler puzzle. Use the facility key where that game states a small plastic card can be inserted. Take the other facility key that is given and go to the steaming room where the small card activated elevator is located .Go down and use the facility key on the door where that game states a small plastic card can be inserted. You will find a rocket launcher with four shots at this location. |
Hint: Grenade Launcher | Updated 24 Sep |
Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the office, go to the big locker next to the out-of-commission message receiver. Open the locker and you will get a Grenade Launcher. Some people may find the Magnum in the big locker. In this situation, the Grenade Launcher may be found in the Sub-Station. There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained. |
Hint: Medical Locker Combination | Updated 24 Sep |
| To get the combination to the medical locker in the hospital, go to the room next to that room. Check the dead body in the corner to find one of the following combinations: "513", "101", "498", or "517". |
Hint: Police Locker Combination | Updated 24 Sep |
When entering the Police Station and going into the door in the top left corner you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Once there, go to the other side to find a locker with a light on it. The game will prompt for a code. The code is "0131", "0513", "4312", or "0114". Capcom made Resident Evil 3 hard to cheat by making the combinations for the lockers and locations of items in different numbers and locations. Do things differently in each game and you will get a different game each time it is played. |
Hint: Starting The Trolley | Updated 24 Sep |
| The oil additive needed to start the trolley is located in a locked store room inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You will see a commercial about some product from Ubrella Corp. Make note of that product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just shot his zombied friend. You will be prompted for a password. Type in the name of the product to unlocked the storeroom. |
Mercenary Mode | Updated 12 Jul |
Successfully complete the game one time to unlock mercenary mode and save the "Next Game" file. Start a new game, choose that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons for the next mercenary mode game. |
Alternate Costumes | Updated 23 Mar |
| Successfully complete the game under the easy difficulty setting with any rank better than F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. To unlock three additional costumes, successfully complete the game under the hard difficulty setting with a rank of A. This will unlock police miniskirt, disco, and biker costumes. |
Epilogues | Updated 23 Mar |
| Successfully complete the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked. |
Barry Burton Ending | Updated 23 Mar |
The only way to see Barry is if ending B is unlocked. To get this ending the following two points must be done: The Trolley: Jump out the window. Fighting Nemesis Type B on the bridge: Jump off. After the jump off decision, the final area of the game will take a somewhat different path. You will have to fight off Nicholai in a chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been found). You can also choose to negotiate with him. |