dotCheats.com
3DO 3DO
Amiga Amiga
Arcade Arcade
Atari 2600 Atari 2600
Atari 5200 Atari 5200
Atari 7800 Atari 7800
CD-I CD-I
Colecovision Colecovision
Commodore 64 Commodore 64
Dreamcast Dreamcast
Game Boy Color Game Boy Color
Game Cube Game Cube
Game Gear Game Gear
Game.com Game.com
GBA GBA
Genesis Genesis
Intellivision Intellivision
Jaguar Jaguar
Lynx Lynx
Macintosh Macintosh
Master System Master System
N-Gage N-Gage
Neo Geo Neo Geo
Neo Geo CD Neo Geo CD
Neo Geo Pocket Neo Geo Pocket
NES NES
Nintendo 64 Nintendo 64
Nintendo DS Nintendo DS
PC PC
PC-FX PC-FX
Pinball Pinball
PlayStation PlayStation
PlayStation 2 PlayStation 2
PlayStation Portable PlayStation Portable
Saturn Saturn
Sega 32X Sega 32X
Sega CD Sega CD
Super Nintendo Super Nintendo
Turbografx/Duo Turbografx/Duo
Vectrex Vectrex
Virtual Boy Virtual Boy
Wonderswan Wonderswan
Xbox Xbox
Xbox 360 Xbox 360
dotCheats.com - The internet's largest database of cheat codes
You are here: Home : PC : Wizardry 8

Cheats for Wizardry 8 on PC

Search for game: 

F.A.Q.

Updated 02 Jul
1. Release Date and System Requirements
Q: When will Wizardry 8 be released?
A: When it's ready. At this time, we expect to release Wizardry 8 in early 1999.
Q: What are the system requirements for Wizardry 8?
A: Our tentative system requirements are: Windows 95 or 98, a Pentium 166, 32 MB of RAM, 4x CD drive, soundcard, and a PCI video card with 1 MB RAM or more. These may change.

Q: Will Wizardry 8 support 3D accelerators?
A: Yes. We plan to support standards such standards as Direct3D, Open GL, 3Dfx, PowerVR, Rendition, Pyramid 3D and Matrox.

2. Story.
Q: What is the story about?
A: The story picks up where Wizardry 7: Crusaders of the Dark Savant left off. You might remember that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers.
Everyone is headed towards Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.

Q: Do I have to play Wizardry 7 before I play Wizardry 8?
A: No, not at all. In fact, there's a special beginning just for those who haven't played the previous game. Our goal is to create a game that you'll love even if you've never played Wizardry or a role-playing game before.


3. Characters and Role-Playing.
Q: Is Wizardry 8 a single-character game or a party-based game?
A: You will control a party of six characters in Wizardry 8. Up to two NPCs may join you at any given time, leading to a maximum party size of eight characters.
Q: Can I create characters from fantasy races, such as elves, dwarves, etc.?
A: Definitely. In fact, there are eleven different races to choose from for each of your characters: humans, elves, dwarves, gnomes, hobbits, faeries, lizardmen, dracons, rawulfs, felpurrs, and mooks.

Q: Has character creation changed?
A: We've revamped the whole process from top to bottom. We wanted to make it more user friendly to new players, plus we wanted to give experienced role-players more options and control.

Here are a few of the changes:

Added Special Abilities to make each class truely unique.
Renamed some of the more esoteric skills (no more paging through the manual to look up the difference between Theosophy and Thamaturgy!)
Made character creation "open." This allows you to tinker with a character to your heart's content before saving him.
Plus much, much more.

Q: What's this I hear about custom character Personalities?
A: We've greatly expanded the role of the Personality attribute. We've transformed it from a minor statistic to something that will make your characters come alive.
Personality affects how your characters speak. No longer will your party stay stone-silent during your adventures. Instead, they'll comment on each other and the world around them. Whether it's the sarcastic asides of a sophisticated Lord or the ramblings of a gruff Lizardman with a box of rocks for a brain, the new personality types will bring a whole new dimension to the characters.

Jagged Alliance fans have some idea of how the new system works. The big difference, though, is that you can choose the Personality type for each character in Wizardry 8.

Q: Are there new character classes and skills?
A: Yes. There is one completely new character class, the Gadgeteer. There are several new skills. All character classes have been tweaked to improve play balance, add new abilities, and generally make them cooler.

Q: Can I import my characters from Crusaders of the Dark Savant or Wizardry Gold?
A: Yes.

Q: Can I import my characters from Bane of the Cosmic Forge?
A: Yes.

4. Graphics.
Q: What sort of graphics will Wizardry 8 have?
A: Wizardry 8 will feature a state-of-the art 3D engine. This high-resolution, high-color true-3D engine allows incredibly complex environments and astonishing lighting effects. More importantly, this engine allows our talented artists and level designers to create the most visually stunning role-playing game ever.
Q: A 3D engine? Does that mean Wizardry 8 will be an action game, like Quake II?
A: No. See the Combat section.

Q: Are the graphics in Wizardry 8 more like those in Nemesis: The Wizardry Adventure or more like those in Wizardry Gold?
A: Neither. Wizardry 8 uses a completely different graphics engine.

Q: Where can I see a screenshot of Wizardry 8?
A: Check our screenshots page.

Q: Is there a full-screen mode?
A: Yes.

Q: Will Wizardry 8 take full advantage of my 3D graphics accelerator?
A: Yes. Wizardry 8 features the full range of 3D special effects--it's the first RPG specifically designed for 3D accelerators. And we've taken special care to make the effects part of the game, not just showy gimmicks. We want you to think, "Wow, those etched glass windows look fantastic," not, "Oh look, another translucency."



5. Combat.
Q: Is combat in Wizardry 8 real-time or turn-based?
A: It's next to impossible to accurately command six characters in real time. While you're helping your mage cast a complicated spell, your fighter may be bludgeoned to death by a pack of vicious varmints. To give you better control, Wizardry 8 uses a phased (not turn-based) combat system.
Of course, if you want something faster-paced, we have options for that as well.

Q: Phased, turn-based . . . what's the difference?
A: In a nutshell, turn-based systems are "your characters go, then my characters go." In a phased combat system, which characters move when depends on a character's intitiative, speed, weapon, and other factors. If you've played Wizardry 7, you're already familiar with phased combat.

Q: In Wizardry 7, monsters popped up out of nowhere. Is that how it works in Wizardry 8?
A: No. Creatures live and breathe in the 3D world now. You can see and attack them in the distance in Wizardry 8. This has led to several exciting new changes in the combat system.

Q: Like what?
A: Alas, I cannot reveal them at this time. Let's just say new dimensions have been added to combat.



6. Magic.
Q: What is the magic system like?
A: The system is generally similar to the one in Wizardry 7. There are over 90 spells, broken down into different areas of magic (Fire Spells, Divine Spells, etc.) Each spell can be cast at different power levels, ensuring that spells never become obsolete.
We've found that the new 3D environment gave us a lot of new opportunites, so we're completely reworking the spells for Wizardry 8. We've add new spells, new effects, and fantastic spell graphics.



7. Miscellaneus
Q: Will there be an automap?
A: Yes.
Q: I've never played an RPG before. Why should I start with Wizardry 8?
A: One reason is that it's been designed from the get-go with the new player in mind. We've gotten rid of the the obscure slang and odd conventions that confuse those who don't have an advanced degree in RPGs, so you don't have to struggle with the game. All you have to do is have fun.

Q: Will Wizardry 8 have a multiplayer feature?
A: We thought long and hard about it. In the end, we decided a multiplayer feature didn't fit into the vision we had for the game. That doesn't mean there won't be a multiplayer product someday, but it won't be Wizardry 8.

Q: I've played a million RPGs, and I hear that there's supposed to be about a million more new RPGs coming out soon. Why should I get Wizardry 8?
A: Lots of reasons. Here's a few:


1) Wizardry 8 is an honest -to-goodness real RPG, not a feeble imitation of last year's action games.
2) It has the cool stuff that other games leave out (multiple party members, fantasy races, more than 50 skills, and so on).
3) It's bursting with innovative new features (graphics effects, Personality, special abilities, etc).
4) Where else can you kick butt as a faerie ninja?
You are here: Home : PC : Wizardry 8
dotCheats.com ©2004 Two Mad Mice - Email us with your feedback
44 platforms
9,718 games
43,845 cheats
Last update 31 Oct