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You are here: Home : Nintendo 64 : Ogre Battle 64 Person of Lordly Caliber

Cheats for Ogre Battle 64 Person of Lordly Caliber on Nintendo 64

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Restart

Updated 12 Jul
Press a, b, z, and start at the same time to restart to begining automaticaly

Morph Into A Chicken

Updated 12 Jul
Type in CHICKEN and your person will mighty morph into a chicken

Delete Save Data

Updated 12 Jul
You can delete saved data two ways: by holding down START when you switch on your N64 or by entering "DEL_DATA" (all caps) as your player name at the name entry screen.

Dragoon Item Locations

Updated 12 Jul
In order to create a Dragoon, you need three special items that are hidden throughout the game. Here are the locations:

To get the Dragon Helm:
After mission 4, go to Idorf in Mylesia and listen to the information about Dragoons.
After mission 7, go to Gunther Piedmont, Burgunny and talk to the drunk guy. Watch your clock! The time needs to be between 6:00 pm in the evening, but before 7:00 am in the morning. After you talk to the drunk guy, enter Burgunny once again after 7:00 am to get information on his wife's location.
Next, go to Volmus Mine, Senal. Talk to the drunk man's wife there.
Back to Gunther Piedmont, Burgunny. Reunited with his wife, he will now sell you Dragon Helms -- but only between 7:00 am and 7:00 pm.

To get the Dragon Armor:
After mission 4, go to Mylesia, Idorf (if you haven't done so already on your quest to get the Dragon Helm)
After mission 8, go to Dardunnelles, Melphy on the 15th of the month sometime between 9:00 am and 6:00 pm to buy silk.
After mission 15, you will get the Dragon Armor from an artisan at Mount Ithaca, Kynora.

To get the Sword of Tiamat:
After you have gotten both the Dragon Helm and Armor, return to Mylesia, Idorf and get info about the Sword of Tiamat.
Get the Dragon Scale and Divine Dragon info at Fair Heights, Elaine after mission 21.
After mission 24, your unit leader will fight a dragon in Celesis, Pinneg. You will receive the Sword of Tiamat as a prize.

Male Character Class Information

Updated 12 Jul
Although you can theoretically change your characters' class at any time between missions, there are certain requirements that have to be met for most class changes. In addition to a minimum experience level, some classes require a certain amount of strength (STR), vitality (VIT), intelligence (INT), mentality (MEN), agility (AGI), or dexterity (DEX). Additionally, the character's alignment has to fall within a certain spectrum (0 being chatoic and 100 being lawful). Luckily, you can change your character's alignment through strategic thinking in the battlefield. Attack chaotic or higher-level opponents and your character's alignment will go up, attach lower-level or lawful enemies and your alignment will go down.

Below, you will find the class change requirements for all male character classes in the game. Note that Soldiers are genderless. A Soldier will turn into a Fighter automatically when it has fought alongside a male leader for a couple of battles.

Class LV STR VIT INT MEN AGI DEX ALI Requirements

Archmage 17
-
-
123
107
-
-
0-40
Magician's Robe, Amulet, Arc Wand, Spellbook,
Beast Master 15
117
103
-
-
-
-
0-45
Rapture Rose, Hard Leather
Beast Tamer 6
72
67
-
-
-
-
0-60
Leather Whip, Leather Armor
Berserker 6
72
67
-
-
-
-
0-60
Francisca, Leather Armor, Iron Helm
Black Knight 15
117
112
-
-
-
-
0-40
Baldr Armor, Satan's Bullova, Valiant Mantle, Armet
Cataphract 19
124
130
-
-
-
-
30-80
Baldr Spear, Tower Shield, Heavy Armor, Armet
Centurion -
-
52
62
52
-
54
-
Baldr Sword, Kite Shield, Plate Armor, Armet
Doll Master 7
-
-
60
66
-
65
20-80
Marionette, Amulet, Robe, Bandanna
Dragoon 17
127
111
-
-
95
-
-
Dragon Armor, Dragon Helm, Sword of Tiamat
Enchanter 17
-
-
110
106
-
115
25-75
Bandanna, Fool, Amulet, Magician's Robe
Fencer 6
72
-
-
-
-
62
30-100
Bastard Sowrd, Cloth Armor, Jingasa
Fighter -
-
-
-
-
-
-
40-100
Short Sword, Round Shield, Chain Mail, Iron Helm.
Knight 6
72
67
-
-
-
-
40-100
Baldr Sword, Armet, Kite Shield, Plate Armor
Ninja 5
-
-
-
-
52
59
0-60
Iron Claw, Ninja's Garb, Hachigane
Ninja Master 15
-
-
94
-
112
99
0-40
Baldr Claw, Ninja's Garb, Hannya
Paladin 15
117
103
-
-
-
89
60-100
Baldr Armor, Baldr Helm, Blessed Sword, Kite Shield
Phalanx 7
76
70
-
-
-
-
20-80
Spear, Large Shield, Plate Mail, Iron Helm
Sword Master 17
127
-
-
-
-
117
40-100
Claymore, Cloth Armor, Hachigane
Wizard 6
-
-
57
63
-
-
0-60
Scipplay Staff, Spellbook, Robe, Amulet

Music Mode

Updated 01 Jan
Here's something fans of the original Ogre Battle will remember... Start a new game (you can skip the cutscenes by pressing START) and enter your name as "MUSIC_ON" (all caps, scroll down for the underscore character). Once you select END, you will enter the Music Mode that lets you play any of the game's BGM tracks.

Character Creation Data

Updated 01 Jan
Have you ever wondered what answers you should give in the character creation/question sequence in the beginning of Ogre Battle 64? There is order to the chaos. Use the tables below to find out what effect each answer has on your character's stats.
Question #1: "What dost thou hold within thy sword?"

Fighting Spiritual Magical Training
Changes 12 16 4 8
Law 16 0 8 12
Ideal 0 4 12 16
Honor 4 8 16 0
Rule 16 4 16 4
Chaos 4 16 4 16



Question #2: "What shalt thou sever with thy sword?"

Fighting Spiritual Magical Training
Hope 12 16 4 8
Greed 4 8 16 0
Order 12 16 4 8
Silence 16 0 8 12
Anarchy 0 4 12 16
Control 4 8 12 16



Question #3: "For what shalt thou beseech the gods?"

Fighting Spiritual Magical Training
Valor 12 8 0 16
Purity 0 16 8 4
Might 16 12 4 0
Triumph 8 4 16 12
Sacrifice 8 4 16 12
Trust 4 8 12 16


Question #4: "What shalt thou offer the gods?"

Fighting Spiritual Magical Training
Love 0 16 8 4
Truth 16 4 16 4
Freedom 16 12 4 0
Embrace 8 4 16 12
Lust 4 16 4 16
Glory 12 8 0 16



Question #5: "What dost thou wish for?"

Fighting Spiritual Magical Training
Strife 0 16 8 4
Serenity 12 8 0 16
Wealth 8 4 16 12
Reform 12 16 4 8
Fertility 16 12 4 0
Peace 4 8 12 16



Question #6: "What shalt thou rid from this land?"

Fighting Spiritual Magical Training
Changes 0 4 12 16
Law 16 12 8 4
Ideal 16 0 8 12
Honor 4 8 16 0
Rule 12 16 4 8
Chaos 8 4 16 12


After this sequence, the game adds up all the numbers to arrive at your total stats values, then assigns units to you based on your stats. For example, if you answered Law, Silence, Might, Freedom, Fertility and Ideal, you get the highest possible Fighting value (your Magical and Spiritual stats will of course be lower). To figure out which units you will be assigned, you simply arrange your stat category descending from highest to lowest, then refer to the chart below to see which units you will get.

Fighting Spiritual Magical Training
First 1 Knight
2 Fighters
2 Soldiers (x3) 1 Sorceress
3 Fighters
1 Soldier (x3) 1 Cleric
2 Amazons
2 Soldiers (x3) 1 Beast Tamer
2 Fighters
2 Soldiers (x3)
Second 1 Archer
1 Amazon
3 Soldiers (x3) 1 Witch
2 Amazons
3 Soldiers (x3) 1 Fencer
1 Fighter
3 Soldiers (x3) 1 Doll Master
1 Amazon
3 Soldiers (x3)
Third 1 Berserker
2 Soldiers (x3) 1 Sorceress
2 Soldiers (x3) 1 Valkyrie
2 Soldiers (x3) 1 Dragon Tamer
2 Soldiers (x3)
Fourth 1 Phalanx
1 Golem 1 Wizard
1 Wyrm 1 Cleric
1 Griffin 1 Beast Tamer
1 Hellhound


Confused? Don't be. Decide on what units you would like to receive, then look for the highest numbers in the stats charts to decide on your highest/first stat category. Calculate the numbers accordingly to see what the second and third categories will be -- and you should be able to put together your dream team.

Guide To Character Alliances

Updated 01 Jan
Did you know that there are a total of 18 characters in this game that can become valuable allies in your fight against oppression and injustice? Some of them automatically join your army before or after missions, others are a bit tougher to find. Since not even the official strategy guides outline how to find all the potential allies, we decided to take matters into our own hands. Here's our complete allied character guide:

Chapter 1 Allies:

Mission 01: Tenne Plains


Dio: Automatically joins at the outset of the mission.
Mission 03: Crenel Canyon


Leia: Automatically joins at the outset of the mission.
Mission 04: Mylesia


Troi: Send a unit to Elgorea. Troi will offer his services and join.
Mission 07: Gunther Piedmont


Katreda: Got to Cayes. Accept the young girl's offer to find her father.
Asnabel: Reunited with his daugther, Katreda, Asnabel will join at the end of the mission.
Chapter 2 Allies:

Mission 13: Sable Lowlands


Liedel: Liedel becomes your ally at the end of this mission only if the populace's morale is high. Pay attention to what units you use to liberate strongholds (don't use units that "capture" strongholds).
Mission 14: Audvera Heights


Aisha: Even though the path divides, you get the chance to ally yourself with Aisha no matter what branch you choose. Send a unit to Puld and let her join your army. However, if you didn't pick answer 1) at the end of the Volmus Mine mission, she may not join.
Mission 15: Mount Ithaca


Vad: Here's your chance to add a Grappler to your army. Vad leads a unit approaching from the East. Do your best to avoid his unit and make sure that you don't kill him by accident. Your best tactic should be to use a mountain or flying unit, get near him until he starts to follow, then flee into unsuitable terrain to slow him down. Once he loses sight, the unit will just sit there and stop moving. Don't get close -- and finish the mission. If Vad survived, he will join.
Saradin: This Warlock will automatically offer to join your battalion at the end of the mission.
Mission 16: Azure Plains


Sheen: Send a unit to Coppermine. The Hawkman Sheen will offer his services after a brief cutscene.
Mission 21: Fair Heights


Meredia : Meredia will offer to join your army at the beginning of this mission.
Note: If you want Europea and Biske to join your army, you will have to take the Northern route after Mission 21. If you take the mountain route, you will encounter Paul (mission 25).

Mission 21: Vert Plateau


Europea: Send your main unit (Magnus) to Fort Hillverich and Europea will join you as a guest unit. After the mission, she will offer to join if the unit survived.
Mission 23: Capitrium


Biske: Biske, this mission's final boss, will only join your army if you haven't made any Zenobian allies. Once you defeat him in battle, he will either offer to join, or die right before your eyes.
Mission 25: Tremos Mountains, Part 1


Paul: Only if you decided to go to Tremos after the Fair Heights mission will you be able to come to this map. Paul will offer his services after the mission ends.
Mission 26: Tremos Mountains, Part 2


Debonair: Debonair will only join if Aisha and Saradin are your allies. Send your main unit (Magnus) to Ibu Deli to meet Debonair.
Final Chapter Allies:

Mission 29: Gules Hills


Destin: Enter Kurashino with your main unit (Magnus) to talk with Destin and Gilbert. If Aisha, Saradin and Debonair are your allies, Destin and Gilbert will offer to join, too.
Gilbert: Gilbert will join at the same time as Destin.
Mission 34: Ptia


Carth: You will only be able to gain Carth as an ally if you chose to go to Ptia from Romulus. Carth will appear as a guest unit and attack Vitegith Castle on his own. Make sure that he survives by weakening his opponents. Carth will offer to join you after the mission only if you haven't made Zenobian allies.
Those are all the allies you can make in Ogre Battle 64. While they're not essential to finishing and enjoying the game, they make completion of some of the missions a bit easier. Note that there is no way to get every single one of these characters as allies, but you should be able to get most of them with the help of our tips.
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