| | | | | | Status Passwords | Updated 30 Aug | Top man A3 red, C5 red Shadow man A3 red, C5 red, D6 red Sparkman A3 red, C5 red, F4 blue Magnet man A3 red, B5 red, F4 blue, F5 red Hard man A3 red, C5 red, C4 red, F4 Blue, F5 red Gemini man A3 red, B5 blue, C5 red, F4 blue, F5 red Needle man A3 red, B5 blue, D3 blue, E6 red, F4 blue Snake man A3 blue, B5 blue, C5 red , D3 blue , F4 blue Gemini man revisited A3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue Spark man revisited A1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue Needle man revisited A1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue Shadow man revisited A1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue | Invincibility | Updated 26 Jul | Hold Right on controller two while jumping into a pitfall. Then intentionally get killed by an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death sound is heard. Megaman will be invincible as long as an energy booster is not collected. Although the use of the regular gun will be lost, the spark shot or the needle will work just as well. | Walk Through Pitfalls | Updated 26 Jul | Hold Right on controller two. This allows Mega Man to walk through or jump out of pitfalls without dying. It is especially helpful in the Dr. Wily Robot level. Note: When jumping out of the pitfall, the jump is twice as large as the super jump. | Slow Motion | Updated 10 Apr | | Hold Up on controller two | Freeze Opponents | Updated 10 Apr | | Hold Up + A on controller two. | Super Jump | Updated 10 Apr | | Hold Right on controller two. | Suggested Opponent Order | Updated 10 Apr | | Magnet, Hard, Top, Shadow, Spark, Snake, Gemini, Needle, "Spark", "Shadow", "Gemini", "Needle" | Super Password | Updated 10 Apr | | Enter A3 B5 D3 F4 blue, A6 red as a password for all weapons, items, nine energy tanks, and no Dr. Wily Robots. | Dr. Wily Level | Updated 10 Apr | | Enter A1 A3 B2 B5 D3 F4 blue, A6 E1 red as a password. | | | | | | | |