Disable Network Serial Checking | Updated 27 Sep |
* CODE 6, offset 03CE change to " 4E71 4E71" |
The Number Of Men In Your Helicopter | Updated 27 Sep |
Change The Number Of Men In Your Helicopter * Open a Armor Alley suspended game file with a data fork editor * Note: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there. (effectively 65535 men). * When you drop men your funds increase rapidly because you get funds for equipment as it is further out in the field. * offset "3F8A" to "3F8B" change the two bytes to the number of men you want in your helicopter. (i.e. FFFF = 65535 men in your helicopter). |
The Number Of Missiles | Updated 27 Sep |
Change The Number Of Missiles You Have * Open a Armor Alley suspended game file with a data fork editor * Note: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there. (effectively 65535 missiles). * offset "3F88" to "3F89" change the two bytes to the number of missiles you want. (i.e. FFFF = 65535 missiles). |
The Number Of Machine Gun Bullets | Updated 27 Sep |
Change The Number Of Machine Gun Bullets * Open a Armor Alley suspended game file with a data fork editor * Note: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there. (effectively 65535 bullets). * offset "3F84" to "3F85" change the two bytes to the number of bullets you want. (i.e. FFFF = 65535 bullets). |
The Number Of Funds | Updated 27 Sep |
Change The Number Of Funds You Have * Open a Armor Alley suspended game file with a data fork editor * Note: Funds go up as forces go further in the field, if funds go over 7FFF they will become captured; Recommended is 5000, which is a safe figure (and a lot of funds). * offset "3ECC" to "3ECD" change the two bytes to the number of funds you want. (i.e. 5000 = 20480 funds) |
The Number Of Helicopters | Updated 27 Sep |
Change The Number Of Helicopters You Have * Open a Armor Alley suspended game file with a data fork editor * offset "3ECA" to "3ECB" change the two bytes to the number of helicopters you want. (i.e. 0064 = 100 helicopters). |
Get More Levels | Updated 17 Jul |
* Armor Alley seems to have ten levels, each called a battle. Also there are four practice battles that are found under the File menu, but there are several other battles that can only be played over a modem or network. Here is a tip on how to play those battles. With the use of ResEdit here's how: * Open ResEdit and select a copy of Armor Alley v1.1s1. * Next select LEVL, here you will see a list of all the missions along with size and ID. * It would be a good idea to go up to the menu, click View and select "by size". This will give you a hint to how complex each battle may be. The bigger the size, the more complex. * Now you have the choice of interchanging any of the battles for another. An example would be to replace one of the practice battles with a more interesting modem battle such as exchanging Cake Walk with Balloon Fun. - First highlight "Cake Walk". then go up to the menu, click Resource and select "Get resource info". Now write down the name and its ID (in this case "Cake Walk" and "12357"). - Next, without closing Cake Walk's window, return to LEVL and do the same thing for Balloon Fun. (Name "Balloon Fun" and ID "14533"). - While still in the Balloon Fun's window replace the name "Balloon Fun" with "Cake Walk". Then replace the ID "14533" with "12357". Do just the opposite in the Cake Walk's window. Replacing "Cake Walk" with "Balloon Fun" and "12357" with "14533". * Close ResEdit and save. * Start up your edited copy of Armor Alley and go to practice battles. Choose Cake Walk. You will now see a new battle instead of the old one. |
Editor | Updated 12 Apr |
* An editor for Armor Alley is available at Info-Mac/game/com/armor-alley-lvl-editor and at Umich/game/gameutil/armoralleyleveledit. |