Your Troops Attack From Water | Updated 28 Sep |
Allow Your Troops To Attack From Water CODE 11, offset 21FE change "662A" to "602A" |
Prevent Losing Any Offensive Battles | Updated 28 Sep |
CODE 7, offset 03DA change "672A" to "602A" CODE 7, offset 040C change "662C" to "4E71" CODE 7, offset 0456 change "6C06" to "4E71" CODE 7, offset 0590 change "6E18" to "4E71" |
Money Whenever You Sell Anything | Updated 28 Sep |
Get $32,000 Whenever You Sell Anything CODE 14, offset5340 change "700A C1D0" to "303C 7D00" CODE 14, offset 5352 change "D150" to "3080" |
Buying An Improvement | Updated 28 Sep |
Buying An Improvement Gives You $32,000 * CODE 14, offset 4E48 change "6E00 B6FA" to "363C 7D00" * CODE 14, offset 4E6E change "9750" to "3083" |
Prevent Loss Of Troops | Updated 28 Sep |
*Note: Prevent loss of troops and settlers from food shortages 1. side effect of this patch is that your cities don't grow 2. CODE 14, offset 37E8 change "6600 0080" to "6000 04AE" 3. CODE 14, offset 06FE change "6600" to "6000" |
See The Whole Map | Updated 28 Sep |
See The Whole Map In The Small Map Window 1. Wait until your screen saver shows up. (This cheat seems to only work with After Dark or Disney AD screen savers!) 2. Move the mouse and see the whole map for a few seconds! |
All Technology Takes One Turn | Updated 19 Sep |
1. side effect: affects enemy technology as well! 2. CODE 14, offset 602C change "6C28" to "4E71" 3. CODE 14, offset 6046 change "670E" to "4E71" |
Prevent Global Warming | Updated 19 Sep |
CODE 7, offset 5544 change "6624" to "6024" |
Allow All Items To Travel On Water | Updated 19 Sep |
CODE 11, offset 2118 change "6600" to "6000" |
Allow Boats To Travel On Land | Updated 19 Sep |
CODE 11, offset 271E change "664A" to "604A" |
Airplanes Can't Run Out Of Fuel | Updated 19 Sep |
CODE 11, offset 3F74 change "6C14" to "6014" |
Allow You To Build Cities On Water | Updated 19 Sep |
CODE 11, offset 1978 change "6700 00DE" to "6000 0096" |
Bypass The Question Dialog Box | Updated 19 Sep |
CODE 9, offset 2D4E change "4EBA 0014" to "4E71 4E71" CODE 9, offset 2D56 change "6608" to "6008" |
Patch The Map Display | Updated 19 Sep |
*Note: Patch the map display so you can see what's under the black. CODE 3, offset 3B28 change "6712" to "4E71" |
Stop Losing Money At Each Turn | Updated 19 Sep |
*Note: Stop losing money at each turn due to low taxes. CODE 13, offset 18B8 change "6E00 0088" to "4E71 4E71" CODE 13, offset 18DA change "9150" to "4E71" |
Buy Anything | Updated 19 Sep |
*Buy Anything Produced In Your City Without Losing Any Money CODE 14, offset 4E00 change "6E12" to "4E71" CODE 14, offset 4E48 change "6E00 B6FA" to "4E71 4E71" CODE 14, offset 4E6E change "9750" to "4E71" CODE 14, offset 62F6 change "9150" to "4E71" |
Strategy Guide | Updated 18 Jul |
Strategy hint * After gaining gunpowder and combustion your old barracks get obsolete and you have to build new ones. The computer disposes them automatically. If you sell them just before they get obsolete, you will still get $40 for each. Build bridges and canals * If you want to have a fast connection between two continents, you can put a boat (or more) between it, and put it into sentry. Now board a settler. Now You can build a road just as if it was plain land. The road disappears as soon as the boat moves. You can still use the settler. * If you want to have a connection between two oceans close to each other, you might want to let your boats travel over land. That's possible! Just build a city (or more) in the land between oceans. Now you can move your boat into the city, and move it out to the other ocean next turn. How to wake a unit 1. Click on the fortified or sentried unit 2. Click on its icon in the small info screen that appears. It should change from greyed out to its normal colour, and the piece will be active. Various Hints * In the beginning build at least 4 militia units. Use two to explore the land and two to protect your city. * Quickly develop pottery, barracks, and pursue writing before any other cultural advances. Writing will help you get ahead of your competition. * Be fruitful and multiply! Building a few cities in your first millennia will help your expansion efforts in the future. * After you've built a few cities, provide a defensive perimeter around those cities. Don't let anything get through. * Don't develop every square around a city early on, you can do that later. Remember, multiply! Give yourself extra cash 1. Your available funds are stored in Intel notation (LSB MSB) around address 120 in hex format. Note down your current funds, convert it to hex, then reverse the byte-pairs from yyyy to xxxx. 2. open the Civ game file with a disk editor and search for the string you have just created ( xxxx) 3. replace the found bytes with a new value in the same LSB MSB format 4. save your work |
Get Military On A Forbidden Square | Updated 18 Jul |
* Use a diplomat or caravan to enter a square a military unit could otherwise not reach and then occupying it in the same turn with the military unit. |
Cheap Wonders And Units | Updated 18 Jul |
* In Civilization, If you want to buy a wonder/unit/improvement (a rush job) the price per resource for improvements, units and wonders is different. * If you want to buy a wonder immediately for the cheapest prize, do this: 1. Select the cheapest unit or improvement. 2. Buy it. This is quite expensive because the price doubles when your resource box is empty. 3. Now select the most expensive improvement and buy it. The price per resource for improvements is cheapest of the three. Next units is cheapest, and the price per resource for wonders is the most expensive. 4. Now select the desired wonder, and buy the remaining resources. This process can save up to 50% of the costs. That's a nice amount given the price of wonders. |
Make Unit Move Twice Each Turn | Updated 18 Jul |
1. Move your units as usual. 2. Save the file. 3. Quit Civ and open this file. 4. Now you can move your units again, while the year hasn't been changed. However the amount of money, etc. hasn't been changed yet. This can be handy if barbarians arrived and you can't reach them with your army in one turn. |
Extend Movements | Updated 18 Jul |
* Move ships long distances in one turn in pairs by passing a cargo unit back and forth. * Move land units long distances by having them go on sentry duty in a city and reactivating them the same turn. * Having ships 'steal' loads. A ship will load as many units as it can when it leaves a square, including at sea when another ship just ended its turn at the same spot. |
Settler Cheat | Updated 18 Jul |
1. You can make settlers build roads, irrigation, etc. in one turn (instead of the normal 2 - 12). 2. Make the settler unit build a road or irrigation. 3. When, in the same turn, an other unit highlights, go back to settler, and click on it. 4. Now the R or I disappear. Make the unit build a road or irrigation again. 5. Repeat this a few times until the desired advancement is build. |