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You are here: Home : Macintosh : Civilization

Cheats for Civilization on Macintosh

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Your Troops Attack From Water

Updated 28 Sep
Allow Your Troops To Attack From Water
CODE 11, offset 21FE
change "662A"
to "602A"

Prevent Losing Any Offensive Battles

Updated 28 Sep
CODE 7, offset 03DA
change "672A"
to "602A"

CODE 7, offset 040C
change "662C"
to "4E71"

CODE 7, offset 0456
change "6C06"
to "4E71"

CODE 7, offset 0590
change "6E18"
to "4E71"

Money Whenever You Sell Anything

Updated 28 Sep
Get $32,000 Whenever You Sell Anything
CODE 14, offset5340
change "700A C1D0"
to "303C 7D00"

CODE 14, offset 5352
change "D150"
to "3080"

Buying An Improvement

Updated 28 Sep
Buying An Improvement Gives You $32,000
* CODE 14, offset 4E48
change "6E00 B6FA"
to "363C 7D00"

* CODE 14, offset 4E6E
change "9750"
to "3083"

Prevent Loss Of Troops

Updated 28 Sep
*Note: Prevent loss of troops and settlers from food shortages

1. side effect of this patch is that your cities don't grow
2. CODE 14, offset 37E8 change "6600 0080" to "6000 04AE"
3. CODE 14, offset 06FE change "6600" to "6000"

See The Whole Map

Updated 28 Sep
See The Whole Map In The Small Map Window
1. Wait until your screen saver shows up. (This cheat seems to only work
with After Dark or Disney AD screen savers!)

2. Move the mouse and see the whole map for a few seconds!

All Technology Takes One Turn

Updated 19 Sep
1. side effect: affects enemy technology as well!
2. CODE 14, offset 602C change "6C28" to "4E71"
3. CODE 14, offset 6046 change "670E" to "4E71"

Prevent Global Warming

Updated 19 Sep
CODE 7, offset 5544
change "6624"
to "6024"

Allow All Items To Travel On Water

Updated 19 Sep
CODE 11, offset 2118
change "6600"
to "6000"

Allow Boats To Travel On Land

Updated 19 Sep
CODE 11, offset 271E
change "664A"
to "604A"

Airplanes Can't Run Out Of Fuel

Updated 19 Sep
CODE 11, offset 3F74
change "6C14"
to "6014"

Allow You To Build Cities On Water

Updated 19 Sep
CODE 11, offset 1978
change "6700 00DE"
to "6000 0096"

Bypass The Question Dialog Box

Updated 19 Sep
CODE 9, offset 2D4E
change "4EBA 0014"
to "4E71 4E71"

CODE 9, offset 2D56
change "6608"
to "6008"

Patch The Map Display

Updated 19 Sep
*Note: Patch the map display so you can see what's under the black.

CODE 3, offset 3B28
change "6712"
to "4E71"

Stop Losing Money At Each Turn

Updated 19 Sep
*Note: Stop losing money at each turn due to low taxes.

CODE 13, offset 18B8
change "6E00 0088"
to "4E71 4E71"

CODE 13, offset 18DA
change "9150"
to "4E71"

Buy Anything

Updated 19 Sep
*Buy Anything Produced In Your City Without Losing Any Money

CODE 14, offset 4E00
change "6E12"
to "4E71"

CODE 14, offset 4E48
change "6E00 B6FA"
to "4E71 4E71"

CODE 14, offset 4E6E
change "9750"
to "4E71"

CODE 14, offset 62F6
change "9150"
to "4E71"

Strategy Guide

Updated 18 Jul
Strategy hint
* After gaining gunpowder and combustion your old barracks get obsolete
and you have to build new ones. The computer disposes them
automatically. If you sell them just before they get obsolete, you
will still get $40 for each.

Build bridges and canals
* If you want to have a fast connection between two continents, you can
put a boat (or more) between it, and put it into sentry. Now board a
settler. Now You can build a road just as if it was plain land. The
road disappears as soon as the boat moves. You can still use the
settler.

* If you want to have a connection between two oceans close to each
other, you might want to let your boats travel over land. That's
possible! Just build a city (or more) in the land between oceans. Now
you can move your boat into the city, and move it out to the other
ocean next turn.

How to wake a unit
1. Click on the fortified or sentried unit
2. Click on its icon in the small info screen that appears. It should
change from greyed out to its normal colour, and the piece will be
active.

Various Hints
* In the beginning build at least 4 militia units. Use two to explore
the land and two to protect your city.

* Quickly develop pottery, barracks, and pursue writing before any other
cultural advances. Writing will help you get ahead of your competition.

* Be fruitful and multiply! Building a few cities in your first
millennia will help your expansion efforts in the future.

* After you've built a few cities, provide a defensive perimeter around
those cities. Don't let anything get through.

* Don't develop every square around a city early on, you can do that
later. Remember, multiply!

Give yourself extra cash
1. Your available funds are stored in Intel notation (LSB MSB) around
address 120 in hex format. Note down your current funds, convert it
to hex, then reverse the byte-pairs from yyyy to xxxx.

2. open the Civ game file with a disk editor and search for the string
you have just created ( xxxx)

3. replace the found bytes with a new value in the same LSB MSB format

4. save your work

Get Military On A Forbidden Square

Updated 18 Jul
* Use a diplomat or caravan to enter a square a military unit could
otherwise not reach and then occupying it in the same turn with the
military unit.

Cheap Wonders And Units

Updated 18 Jul
* In Civilization, If you want to buy a wonder/unit/improvement (a rush
job) the price per resource for improvements, units and wonders is
different.

* If you want to buy a wonder immediately for the cheapest prize, do
this:

1. Select the cheapest unit or improvement.

2. Buy it. This is quite expensive because the price doubles when your
resource box is empty.

3. Now select the most expensive improvement and buy it. The price per
resource for improvements is cheapest of the three. Next units is
cheapest, and the price per resource for wonders is the most
expensive.

4. Now select the desired wonder, and buy the remaining resources.
This process can save up to 50% of the costs. That's a nice amount
given the price of wonders.

Make Unit Move Twice Each Turn

Updated 18 Jul
1. Move your units as usual.

2. Save the file.

3. Quit Civ and open this file.

4. Now you can move your units again, while the year hasn't been
changed. However the amount of money, etc. hasn't been changed yet.
This can be handy if barbarians arrived and you can't reach them with
your army in one turn.

Extend Movements

Updated 18 Jul
* Move ships long distances in one turn in pairs by passing a cargo unit
back and forth.

* Move land units long distances by having them go on sentry duty in a
city and reactivating them the same turn.

* Having ships 'steal' loads. A ship will load as many units as it can
when it leaves a square, including at sea when another ship just ended
its turn at the same spot.

Settler Cheat

Updated 18 Jul
1. You can make settlers build roads, irrigation, etc. in one turn
(instead of the normal 2 - 12).

2. Make the settler unit build a road or irrigation.

3. When, in the same turn, an other unit highlights, go back to settler,
and click on it.

4. Now the R or I disappear. Make the unit build a road or irrigation
again.

5. Repeat this a few times until the desired advancement is build.
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