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You are here: Home : Lynx : Chips Challenge

Cheats for Chips Challenge on Lynx

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All Chips

Updated 24 Jun
In any level press:

Down, Down, Right, Left, Up, Down, Left, Right, Up.

Controls

Updated 26 Nov
(B) Button: When this button is pushed, it will create a box outline on the screen which you can move around. When the button is pushed again, the image on the screen will zoom away from you.
(A) Button: When this button is pressed, it will also create a box outline. When pressed again, this will cause the image to zoom towards you.

NOTE: After the image has either been zoomed away or towards you, take the outline off the screen and let the Lynx adjust the picture to more detail.

OPTION 1 Button: This will create and vanish he box outline. NOTE: Always take the outline off the screen after you are done with it.

OPTION 2 Button: This will create the box outline and starts the color cycling on the screen. One push on the button causes the cycling to go forward. Another push causes it to go backwards and a third will stop the cycling altogether. NOTE: To change the color of the cycling, go to the index.

PAUSE Button: This button will cause the MANDLEBROT / JULIA SET EXPLORER INDEX to appear on the screen. In the index, you can change the depth, color and cycle rate of the fractal's and also create your own pictures. The index should look like this:


MANDLEBROT EXPLORER

X: FE.0000000000
Y: FE.0000000000
STEP: 00.0800000000
DEPTH: 0100
PALETTE: 00
CYCLE RATE: 04
XJUL: 00.0000000000
YJUL: 00.0000000000

You can change anything you want on the index and it will not hurt the Chip's Challenge game. But, before you change any of the X, Y, XJUL and YJUL settings, look at all the different images that can be found in the pictures on the screen. You can change the palette and cycle rate without messing up the programmed images.
NOTE: There are two different programs to play with in this game. To see the other images other than Mandlebrot's, go to the index and push OPTION 2. It will change the title from MANDLEBROT EXPLORER to JULIA SET EXPLORER.

PAUSE + Option 1: This resets to the original viewing coordinates of the set.

PAUSE + Option 2: This copies the X,Y coordinate to the Julia set index, enables Julia set mode and switches to the original viewing coordinates.

That's all there is to this program. Hope this help's you have lots of fun exploring the infinite images of the fractal generator.

Fractal Generator

Updated 31 Oct
Chip's Challenge has a secret. In its many codes for levels of play, there is a code which will allow you to enter into the infinite world of fractals. A fractal is a geometrical or physical structure that has an irregular or fragmented shape at all scales of measurement between a greatest and a smallest scale such that certain mathematical or physical properties of the structure are greater than the spatial dimensions. If you can understand the definition, that's what a fractal is.

Fractals were discovered by a man named Benoit Mandlebrot and he even named one of the images you'll see in this program after himself. There are lots of different images to be seen in this program, so don't just stay in one area. Now, on with the fun of fractals.

The code for entering the program is MAND. After it is entered. A picture will start to form on the screen. DON'T TOUCH ANY BUTTONS UNTIL THE PICTURE IS DONE. When it's done, then you can move around and zoom in to see more details. NOTE: Since each picture has extremely fine detail, it will usually take a few minutes for an image to form. Especially if there is black in ore around the picture.

Julia Set Patterns For Fractal Generator

Updated 31 Oct
Name: Spirals
X: FD.8F22 / Y: FE.6D7C / Step: 00.08 /
Depth: 20 / XJUL: 00.5 / YJUL: 00.05
** For mesh picture: X: FD.9F22 / Y: FE.8D7C / Step: 80.07A

Name: The "X"
X: FD. 7A / Y: FE.5C / Step: 00.08 /
Depth: 28 / XJUL: 00.5B / YJUL: FF.F
** For mesh picture: X: FD.BB / Y: FE.9D / Step: 80.075

Name: Boots
X: FF.BCE / Y: FE.E5A / Step: 00.004 /
Depth: 28 / XJUL: 00.61 / YJUL: 00.61
** For mesh picture: X: FE.A1E / Y: FE.70A / Step: 80.07A

Name: Boots 2
X: FD.7C21 / Y: FE.5F6C / Step: 00.08 /
Depth: 20 / XJUL: 00.7 / YJUL: 00.6
** For mesh picture: X: FD.CC21 / Y: FE.8F6C / Step: 80.075

Name: Iris
X: FD.704 / Y: FE.693 / Step: 00.08 /
Depth: 36 / XJUL: 00.55 / YJUL: 00.0
** For mesh picture: X: FD.A04 / Y: FE.793 / Step: 80.07A

Name: Storm Chain
X: FD.8F4 / Y: FE.8EC / Step: 00.08 /
Depth: C / XJUL: FE.0005 / YJUL: 00.0
** For mesh picture: X: FD.AFA / Y: FE.7EC / Step: 80.07A

Name: Storm Chain 2 (COLORED)
X: FE.C41 / Y: FF.5A / Step: 00.04 /
Depth: 16 / XJUL: FE.25 / YJUL: 00.0
** For mesh picture: X: FD.A41 / Y: FE.7A / Step: 80.07A

Name: Intergalatic Starship
X: FD.BC066 / Y: FE.63FB / Step: 00.08 /
Depth: 10 / XJUL: FE.A / YJUL: 00.0
** For mesh picture: X: FD.AC066 / Y: FE.83FB / Step: 80.07A

Name: Intergalatic Starship 2
X: FD.FC1 / Y: FE.920 / Step: 00.08 /
Depth: 20 / XJUL: FE.FA / YJUL: 00.0
** For mesh picture: X: FD.FC1 / Y: FE.C20 / Step: 80.065

Name: Pan-dimensional Rift
X: FD.94066 / Y: FE.3AFB / Step: 00.08 /
Depth: 20 / XJUL: FE.A / YJUL: 00.1
** For mesh picture: X: FD.A4066 / Y: FE.8AFB / Step: 80.07A

Name: Mitosis
X: FC.FB1 / Y: FD.F6E / Step: 00.0A /
Depth: 10 / XJUL: 00.0 /YJUL: 01.1
** For mesh picture: X: FD.5B1 / Y: FE.46E / Step: 80.08A
~~ To split the cell, keep increasing the first number after the decimal on XJUL.

Name: Islands
X: FE.651 / Y: FF.00E / Step: 00.05 /
Depth: 10 / XJUL: FF.52 / YJUL: 00.A5
** For mesh picture: X: FE.051 / Y: FE.C0E / Step: 80.065

Name: Cracked Continent
X: FE.651 / Y: FF.00E / Step: 00.05 /
Depth: 11 / XJUL: FF.BC / YJUL: 00.D0
** For mesh picture: X: FE.251 / Y: FE.C0E / Step: 80.065

Name: Islands 2
X: FC.BD33 / Y: FD.E40D / Step: 00.0AC /
Depth: 20 / XJUL: 00.92 / YJUL: 00.4
** For mesh picture: X: FD.AD33 / Y: FE.840D / Step: 80.07D

Name: Canyon
X: FD.4F3 / Y: FE.3B9 / Step: 00.09 /
Depth: 9 / XJUL: FF.FFF / YJUL: FE.FF5
** For mesh picture: X: FD.CF3 / Y: FE.8B9 / Step: 80.073

Name: Baseball
X: FD.061 / Y: FE.0AE / Step: 00.0A /
Depth: 26 / XJUL: 06.0 / YJUL: 10.0
** For mesh picture: X: FD.061 / Y: FD.FAE / Step: 80.0A5
NOTE: To increase or decrease depth of picture while the mesh is on, just increase or decrease the second and third numbers after the decimal on STEP.

Passwords

Updated 31 Oct
Here's a complete set of passwords for Chip's Challenge.


1 BDHP 51 IGGJ 101 RPIR
2 JXMJ 52 PPHT 102 VDDU
3 ECBQ 53 CGNX 103 PTAC
4 YMCJ 54 ZMGC 104 KWNL
5 TQKB 55 SJES 105 YNEG
6 WNLP 56 FCJE 106 NXYB
7 FXQO 57 UBXU 107 ECRC
8 NHAG 58 YBLT 108 LIOC
9 KCRE 59 BLOM 109 KZQR
10 VUWS 60 ZIVI 110 XBAO
11 CNPE 61 RMOW 111 KRQJ
12 WVHI 62 TIGW 112 NJLA
13 OCKS 63 GOHX 113 PTAS
14 BTDY 64 IJPQ 114 JWNL
15 COZQ 65 UPUN 115 EGRU
16 SKKK 66 ZIKZ 116 HXMF
17 AJMG 67 GGJA 117 FPZT
18 HMJL 68 RTDI 118 OSCW
19 MRHR 69 NLLY 119 PHTY
20 KGFP 70 GCCG 120 FLXP
21 UGRW 71 LASM 121 BPYS
22 UZIN 72 EKFT 122 SJUM
23 HUVE 73 QCCR 123 YKZE
24 UNIZ 74 MKNH 124 TASX
25 PQGV 75 MJOV 125 MYRT
26 YVYJ 76 NMRH 126 QRLD
27 IGGZ 77 FHIC 127 JMWZ
28 UJDD 78 GRMO 128 FTLA
29 QGOL 79 JINV 129 HEAN
30 BQZP 80 EVUG 130 XHIZ
31 RYMS 81 SCWF 131 FIRD
32 PEFS 82 LLIO 132 ZYFA
33 BQSN 83 OVPJ 133 TIGG
34 NQFI 84 UVEO 134 XPPH
35 VDTM 85 LEBX 135 LYWO
36 NXIS 86 FLHH 136 LVZL
37 VQNK 87 YJYS 137 HPPX
38 BIFA 88 WZYV 138 LUJT
39 ICXY 89 VCZO 139 VLHH
40 YWFH 90 OLLM 140 SJUK
41 GKWD 91 JPQG 141 MCJE
42 LMFU 92 DTMI 142 UCRY
43 UJDP 93 REKF 143 OKOR
44 TXHL 94 EWCS 144 GVXQ
45 OVPZ 95 BIFQ 145 ****
46 HDQZ 96 WVHY 146 JHEN
47 LXPP 97 IOCS 147 COZA
48 JYSF 98 TKWD 148 RGSK
49 PPXI 99 XUVU 149 DIGW
50 QBDH 100 QJXR 150 ****
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