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You are here: Home : Amiga : Alien Breed 2

Cheats for Alien Breed 2 on Amiga

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Strategy Guide

Updated 02 Jul
Move alot! The enemies will not be able to hit you if you run around the stage
like a lunatic. Hold down the shift key (=run) as much as possible.

It is important that you master the "strafe" technique! Preferably use the
"real" strafe keys, ie '.' and '/'. You could also use the "force-strafe"
technique 'RIGHT AMIGA', but then you will have to keep up the fingerwork!
Anyway, the important thing is for you to take the corners, without loosing the
view forward, to always be prepared if an enemy should turn up and ruin you day.
It is possible if you use the "strafe" keys in the right way: eg, to take a 90°
corner to the left in a small corridor. When turning press 'CURSOR LEFT' and '/'
at the same time, and you will slide around the corner like never before! And
the front-view was clear all the time!

Configure the control so that it fits you perfectly! I for example don't like
jumping with '0', so I use '/' instead, since I think you get much better
control in the air that way! Furthermore I use 'DEL' and 'HELP' to look up or
down! It is very personally how one likes the controls. Experiment! The reward
is perfect control over the game, and maximum playability!

If the ammo or energy should run out play a couple of stages behind you again,
or start from scratch again! You will notice that you have gained experince, and
you will have fun playing stages you before thought of as impossible. The result
is more ammo and health!

You have to learn every stage by heart, where the enemies are hiding and how
many they are. One tip is to start every new stage with running and fooling
around as far as possible (ie until you die) the first times, to get a picture
of the stage before taking on the task of completing it. Make sure you know were
the "big and bad" enemies are, so that you don't get surpriced and loose control
over the situation.

Use the map! Let the map be your eyes when you cannot see whats infront of you.
The map can also reveal secret rooms (ie walls that can be opened)! If you can't
find a way of opening such a room, it's probably not a bonus room, but a room
filled with horrible enemies that will open when you least expect it! (Never
forget such a room!)

If you think the game is to hard on you, you can play the 2MB version! Ok, it
might not be quite as good looking as the 4MB, but it's easier. First of all the
cool lightning effects dissapear and the floors turn into one colour and
everything gets lighter. All this makes it easier to see what's in front of you!
The best thing though, is that the gray and the green robots gets exchanged with
only one type of robot. The blue (and easy) robots are all that is left! This
will make the game alot easier! The red robots with the assualt rifles are still
there though.

Secure the areas you have been to. You have to make sure 100% that there are no
enemies left behind! There is nothing worse than a red rodent from behind when
trying to fight a priest! Avoid fighting against many enemies at once in a big
open space. The best thing is to fight one enemy in a small area where you are
in full charge over the situation!

The enemies can't shoot you though walls! It may sound obvious, but it gives us
the best technique when slaughering aliens. Around corners! Use your strafe
knowledges and take a peek around the corner, shoot and then back again! Make
sure you are using the correct weapon, and be prepared to back if the alien
should come to close! Use the same technique with doors that are automaticly
closed! Often when you get hit by an enemy bullet, you are turned around a
random number of degrees. It is important to quickly beeing able to straighten
up and continue fighting in such a situation.

The degree of difficulty is increasing until stage 8, to lower quite a bit, and
then increase again until stage 15, where it is really difficult. When playing
stage 15 you think that stage 3, wich is very hard the first time, is a piece of
meat!

When opening a door (or in any other way entering an unknown territory) you
should back out of it right away. Many aliens seem to hear you and are standing
there waiting for you! Back out quickly and be ready to squeeze the trigger! If
you come out of a teleporter you can, when entering it, turn so that you come
out of it in the best possible angle!

The jetpack can take you to places never seen before. Experiment and use the map
to find bonus rooms! When flying you may look up or down to get a better view.

WEAPONS
Shotgun: A very good weapon. Make sure you always have ammo for the shotgun,
since it's needed everywhere in the game. Use the fact that the bullets hit
their targets immediatly, and that the weapon aims automatically. Good
"acute-weapon", ie have it ready when you don't know what's in front of you.

Plasma/Tripple Plasma: Quite slow, but very powerful! Most efficiant in close up
situations. It mashes your opponent fast! Use the tripple plasma in emergencies,
when hords of enemies are attacking. This too is a weapon you should always have
ammunition for.

Grenades: Together with the rocket launcher this is the most powerful weapon.
Try to gather many aliens at one place then launch a grenade towards them for
maximum destruction. Beware of the explosion. It will hurt you. If you look up
or down you can controll the grenades flight in a better way. Look up and the
grenade will fly further away.

Assault rifle: Like the shotgun, only much faster. The best place to use the
assault rifle is in small and narrow corridors where enemies rush towards yo.

Blaster: Weak and slow weapon. Fits best when you can hit the baddies and they
cannot hit you. Since you often have a lot of ammo for this gun it is
recommended to use it when you need to save your other ammo, or as a long
distance weapon when it's hard to get a clean hit!

Rocket launcher: Powerful and fast! Goes in a straight line until it hits a wall
or an enemy. Use it one the big and bad enemies. Be careful so that you do not
launch a round straight into the wall in front of you.

Laser/Mega Laser: It kills most things in its way, and it does it quickly. Play
Eraser and use the mega laser. Nothing survives! Unless the ammo runs out. Save
up and only use in emergencies! The laser bounces on walls, which makes it a
"tactics-weapon", with which you can perform funny things. Observe: Mega laser
is very fast, but not the standard laser. This really makes them two different
weapons that are to be used differently!

Mines: A powerful explosive with a delay. Best tactics: Run in front of a door
with hords of enemies behind that is automatically opened when you pass, and put
a mine there. Hopefully you will kill every single baddie when they run out the
door chasing you! Beware of the explosion!

ENEMIES
Arnie the alien: Arnies favourite occupation is to gnaw and to howl! Give him a
mine to gnaw and he will stop howling. Seriusly, Arnie howls when he sees you.
If you can hear him, but not see him, turn around quickly! Shoot him at long
distances with the shotgun (one shot) or with the assault rifle (two shots)!
Don't let him come near you. Sometimes he is impossible to hit when he is
gnawing your leg.

Triclaws: This modest little creature can be a real pain. Use the shotgun to
blow him away. But even though hotgun aims pretty goot, he can be really hard to
hit. If he comes to close to you he will eat up your energy quickly. Beware of
leaving one of these behind you - eventually he will find you!

Blue robot: There is not much to say about the blue aliens. Use as weak weapon
as possible (eg the blaster), to save up ammunition. Two shots from the shotun
is enough to kill the sucker. Use the strafe-technique to avoid his shots.

Gray robot: These have shotguns and are very dangerous, as they can hurt you the
moment they see you! Kill them fast. Use a powerful weapon if needed.

Green robot: Not as dangerous as the gray, but quick! They shoot plasma-shots,
and many at a time! Use ie the shotgun at a far distance, and avoid their shots
by strafing sideways, or by using a corner.

Red robot with headlights: One of these can kill even the most skilled player!
If you see the corridor in front of you beeing lit up I suggest you RUN. The
robots have automatic weapons that will hit you at once. And they shoot alot
too! If you use the strafe-technique around a corner together with a weak
weapon, it is almost impossible to avoid beeing hit! A wellthrown grenade, or
maby a bazookashot, and you will come home for dinner alive! If you stand in
front of them, or try to strafe in front of them, you will be a red spot on the
floor in a matter of seconds!

Blue Insect: Like the blue aliens, only faster and they shoot more! At a very
close distance they can be really annoying, so make sure you shoot them before
the reach you! If you blow them full of lead they may some times have
difficulties shoting back at you!

Yellow insect: They shoot very quick, and their shots take a great deal of your
energy, as well as they spin you around 5.25 turns. Therefore you will have to
shoot them before they can manage to throw a couple of rounds at you. Best put
to death using a well aimed bazookashot!

Red insect: Shoot plasmavballs, and lots of them if he sees you! Can only be
found on two stages - D and O.

"Floating ball of jelly with arms": This one shoots plasmaballs at you, and you
shound do the same thing against it. They will quickly float towards you, so be
prepared for a closeup fight with lot of strafing. Watch out when you can't see
the one you where just chasing, he might be just above you!

Killer Bees: Can take a great deal of damage! And they are quick too. Try to
throw grenades towards them (look a bit up) and get a rythm. Plasma does also
work. If you get the right rythm, the bee cannot shoot back. If not it will shot
cascades of plasmaball towards you that may be hard to avoid (although strafing
works mostly).

Inca-priest: Dangerous fellows. They can shoot directly at you with no visible
bullet and the shot takes a temendous amont on your life! Best way to avoid the
shots is to stand in a narrow corridor, with the priest outside in an open area.
He may then have difficutlies aiming at you. He will hit the wall instead. If he
sees you he will shoot directly! Take him out with the rocket launcher, or with
grenades if possible. Best though, is to avoid him completely and take another
way (although this is not possible most of the time).

Spiders: Like the yellow insects, but more agressive and shoots cascades of the
powerful shots at you! There are only three of them in the entire game, but
thats enough for me. The first one is quite simple to take out, but the next two
are a bit more difficult! My technique was: run, pull 20 mines (ie all I had at
the time) out of your pocket and put them on the ground after you, run, bazooka
a little here and a little there, waste all of you laser. In short: find out new
things to do until they are dead, or more likely: you are dead.

The boss: The grean mean bastard in the end of the game. He will throw hords of
bazookashots at you if he sees you! Read more about him on the last stage.

STAGES

Level A: This level shouldn't be too hard to manage. A good practice stage
before the real stages.

Level B: Now the degree of difficulty increases strikingly! I have heard of many
not making it beyond this stage. You must first take cover somewhere. Run to the
left at once, after killing the first robots. You should come to a room in which
you will find a robot and a rodent. Kill them and wait for the enemies/carefully
go back to clean out the corridor. The next problem is the red robot. He cannot
go very far, so if you are a bit lucky you can quickly strafe infront of him and
then back out again to the "entrance" where he cannot see you. If you stand
infront of him he will splatter you, so don't do so! You might want to use the
map to orientate on this stage. Remember that aliens like attacking from behind
on stages designed like this one.

Level C: Beware of the green jellyblobz that lure behind the door! Open it and
run like hell. They will probably come after you, so back of and shoot when they
are approaching. Strafe to avoid their plasmaballs. From the blue room insects
are pouring out! I think that it's best to stand in the corridor before the room
and blast every so of a bitch that comes out of it. When nobody else is coming
you just walk into the room until yoou see some more and run back to your
hideout! Then we have the priest left. You better avoid him completely. Stand in
the corridor, so he can't shoot you. When you see him walking around the
pedestal (he will stop attacking you!), wait a bit and then follow him. He can't
see you - thus not shoot you - if you keep to the opposite side of the pedestal.
When you are at the back of it, jump up and grab the key and RUN towards the
exit! Observe: Don't forget that there is a hidden door, and behind it loads of
goddies. It is to the right of the little staircare inside the "maze".

Level D: The best teqnique is to try to gather every alien in a lump beneath
your ledge and give then a grenade to chew on. It is almost impossible to not
getting hit by the fire from the robots. When Mr. Red appears you may either
stay upon the ledge, and try to shoot him when he pops up infront of you (it
takes time. Watch out for him bullets - he shoots quite a few), or run into the
room and directly left (watch out for the teleports), where a door has opened.
Grab the rocket launcher and blow him into small red slimy alienparts.

Level E: Good, You made it here! Now things get harder. First of all, don't wait
for the red robots. Instead quickly jump over the ravine. Get rid of all the
trash and grab the first key. Now go stand next to the door that is furthest
away from the starting point, with the yellow insects behind. Open the door and
step aside. Be ready with the bazooka. Fire if you should see an enemy. You
don't have any time to think, so don't stand still too long, or you'll be
barbeque! Don't waste your ammo, especially not on one of the triclaws, which
are also in the room. Repeat the "sidestepping" procedure until all the three
insects are dead. You'll now get the next key. In the next room you will find a
door that is automatically opened when you pass infront of it. Behind are loads
of enemies that pour out of it. You should run infront of this door and place a
mine outside. With any luck you'll kill all of the enemies in one big blam!
After this shoot the yellow insects with the bazooka, and locate the switch.
Just beside this is a secret room filled with goddies! Pull the switch and seek
cover in the secret room. From here you can fairly simple kill the two priests
with grenades!

Level F: After the first teleporter run to the "room". Stay here and try to kill
the enemies. They will come to you! When finished go to the next teleporter, but
continue straight on, and then up the wall using the jetpack, and you'll find a
nice place. In the labyrinth you should use the assault rifle. Learn to
orientate and use the map. There are two red ones that may cause trouble, and an
extra one in one of the rooms!

Level G: When you've shot the first robot his buddies come to the rescue, and
they're red of anger. Make sure you quickly run to the ventilator-systems (duck
to get through), don't care about the buddies. Go and shoot the generators, but
don't get down in the lava - you won't get up again! You can then relatively
easy kill alot of aliens from the tunnels. In the "last" room, shoot the green
jelly things before you open their doors when pulling the switch! the last key
is located on a ledge in the room closest to the switch. Fly up there!

Level H: Look out in to the freedom for one nanasecons, and then avait the
enemies. Kill them all from the "startroom". The bees has alot of stamina. Use
the grenades and try to paralyse them! If you are very short of ammo, you could
start the stage with running out and gathering as much as possible from the
middle of the yard, and then return home to the "base". There is alot to pick up
on the stage. Search carefully!

Level I: Now thing get a bit easier! Start off with walking straight forward as
much as possible. There are no enemies in the first part of the stage. There are
alot of rodents here, so use the shotgun of assault rifle and make sure to kill
every sucker before advancing! Don't just walk in to a big room. Instead stand
at a distance and try to blow the enemies to hell, also, let them come to you !
Carefully search for small, and maby hidden paths. There are quite a few of
them. Eg at the end of the stage, where you are about to jump over some walls,
you can pull down a BIG wall, and in that way avoiding confrontation with some
real bad guys! This is a stage where you should try to avoid as much as
possible!

Level J: Take out the red robots with a grenade or the bazooka, otherwise you
may get in trouble. When you take the green key, a door very close by opens and
a red one gets out. Put a mine in front of the door before you quickly take the
key! In the "elevatorroom", kill the insect with a basookashot, aim carefully.
In the same place there is a "jelly", that seems to be stuck behind an elevator.
Either you will have to wait him out, which may take a while, or just ignore
him! With a little luck he won't see you! In the second part of the stage the
plasma gun is prefered. Don't forget the hidden room with the medipac. Not to
forget too is the water, that's a sight you won't see everyday!

Level K: This is one of the hardest levels in the game! The stage is too
symetrical, and thus it's very hard finding your way around it! Draw a map with
all the rooms, keys and the way of doing everything, or have a look at mine
below! Be careful, as soon as you take a key, new doors open and enemies ooze
out. Be extra careful when you teleport somewere. The green key in the oval in
the middle can be tricky the first time. Run arond the big square in the middle
once and the key will appear! The three priests you kill with alot of bazooka
shots. You should stay and await the enemies in most rooms after taking a key.
You will loose a lot of energy on this stage, but don't give up. You can
complete it with a bit of practice, and some luck on top of it!Just make sure
you always know where all the bad guys are

Level L: This is a battlearena! Start with collecting the ammunition and
medipacs (ofcourse), and then go and try to shoots as many slimy aliens as
possible from your legde. Beware of bullets from far far away. When you think
you've mashed enough enemies, jump down and run around shooting everything
that's moving. Now go for the tough bit. Place yourself on one of the platforms
that are right next to the big one in the middle. You should now be halfway up
compared to the one in the middle. Up there are two red robots and one
spider(!). They can hardly ever see you where you stand right now! Quickly jump
up into the slime. If you think you see an enemy right in front of you, fire a
bazooka and something towards it! With any luck you'll hit the sucker. Time for
a quick retreat! Stay down until the shots fired at you have all passed, and
then repeat the procedure again until all three are dead. Never stay in the
slime! You'll get badly hurt either by the enemies, or by the slime! The exit is
in a tunnel in the middle of the slime. It will not open until all enemies are
dead.

Level M: You can avoid large part of this stage by doing it in this way: Star
with going into the slime, straigh ahead to the right. Here are two important
things. A teleporter and a key. The key might be hard to find. When walking
around, look up for a tunnel into the wall above you. When you've got the green
key, teleport back and go into one of the tunnels right after the slime. You'll
get a yellow key. Now head back to the start position and go straigh ahead to
the left. Here are two doors with yellow insects behind, that opens by pressure
sensitive buttons in the floor. If you sneek right next to the left wall all the
time you can avoid opening these doors! Take the red key, and walk back to the
room before the slime. Here is the "exclamation mark" key to the right. Now you
can open the door that is straigh to the right from the start position. Beware
of the priest! Never bother going to the left from the start, there are only
trouble in there. By The Way: Charge up the jetpack before you exit the level.
You'll need it soon!

Level N: Pretty tough stage, but there is a way of cheating: if you have a fully
charged jetpack you can avoid big parts of the stage! In the "silo" you shall
fly up to the to ledges. Otherwise you would have had to activate the elevator
in the silo, and that requires more rooms to visit. With a little training I
don't think this stage should cause any trouble. You should do the stage this
way (in order to "cheat"): Start with cleaning out the enemies that are rushing
from the tunnel infront of you. The go down into the silo. Kill the baddies and
teleport up again. Now fly to the higher ledge of the two in the silo. Take
everything. Go down into the silo again and take everything here aswell. Now fly
up to the lower of the ledges, and once again grab all that you see. Now go
straight ahead from the start, detroy the communication-centre, and wander on
the next level!

Level O: A very hard stage! There are four directions to choose from from the
starting point:

"Two Spiders" No tactics here, just run and waste all of your power-weapons. You
will loose alot of energy here, and most often die. Thats why you should take
this one first!

"Two killer bees" The bees are a bit tricky. Run around alot like a lonantic
until they are both down at your level, otherwise they will hurt you alot. Try
to cocentrate on one at a time, and paralyse him. With one dead there should not
be to much fuzz about destroying the other one.

"Two killer insects" In this room you'll bump in to two red insects, like the
one at stage four. This means that they are really quick and they shoot alot.
Run to the left or right and in to a teleporter. You'll appear at the teleporter
on the other side. Stay and wait until you see an insect, fire a couple bullets
and then quick into the teleporter again, otherwise you'll get hurt. Repeat this
until the two are blown away. Go down into the slime and destroy the
communication-centre to get out of the unplesant place!

"Lotsa rodents" This is the easy one of the four. To get to the ending you will
have to choose the right teleporter, otherwise you'll teleport to the beginning
again. This is the right way:

"Forward - Left - Right" "Forward - Left - Left" "Forward" "Forward - Left"
"Forward - Right" "Forward - Left"

You should do the stage in this order. After every part you'll receive a key in
the middle of the stage! After four keys you are ready for the final stage!

Level P: This stage is "square circular". Keep to the outer limits. Try to get
our green friends attention, and make him follow you round, round. Walk
backwards, and always be "one length" infront of him. If you do the right thing,
you will always be at a corner and you will see him coming round the corner
"over there". He will fire at you, and yo uat him. Use the bazooka and fire one
or two times. Back around your corner and run to the next one. Await him and
repeat it all over again, until he is spacegarbage! Then you kill the four
priest that like tho hang around in the middle of the stage. Use every signle
piece or heavy weaponry you've got, after all, these are the last enemies you
are to eliminate! When they are gone, walk into the newly opened door.

Level Passwords

Updated 26 Jul
2
353828

3
108383

4
370101

5
982822

6
847464

7
737373

8
928112

9
267364

10
193831

11
090921

12
309383

13
101221

14
103992

15
998112

16
125332

17
091233

50 Keys

Updated 14 Apr
Enter the following password to activate the cheat function.
Fifty keys
378829

Credits

Updated 14 Apr
Enter the following password to activate the cheat function.
Credits
736353

10 Lives

Updated 14 Apr
Enter the following password to activate the cheat function.
Ten lives
098654

Level Skip

Updated 14 Apr
Enter the following password to activate the cheat function.
Press N during game play for level skip
243433
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